Interdisciplinary Artist / Creative Technologist / Cultural Strategist


Designing interactive systems, narratives, and installations that
FUSE emerging technologies with cultural insight.

  • Meghan Trainor Witch Tech

    A research and teaching initiative exploring the intersection of spells, AI, and creative code. Workshops and projects use Python, AI APIs, and narrative systems to reimagine computation through cultural metaphor and experimental design.

  • python code

    Marrowbone Island

    Text-based game world integrating mythic narrative, iterative Python programming, and interactive ecological simulation, designed to teach game design and coding concepts.

  • Wormholes (WIP)

    Procedural p5.js environment modeling ER=EPR wormholes, turning abstract quantum theory into an experiential, navigable space

  • An Echo From the Bog That Professes Infinitum

    A bio-electrical interface using Raspberry Pi and Python to translate live bog signals into continuous sonic output via drone synthesizers.

  • SACRED AND NOBLE: The Alchemy of Beginning

    Autodesk Maya render for accepted exhibition proposal integrating neon, organic materials, ambient sound, and code-based animation into an immersive shrine installation.

  • Space Druids

    Hybrid digital artwork combining DALL·E 2 image generation with Illustrator graphics and digital collage. Explores speculative extraterrestrial ritual architectures through iterative prompt design and layered composition.

  • Witch Science in the Sacred Grove

    Speculative fiction exploring the intersection of logic, ritual, and lunar cosmology, performed at Cascadian Midsummer and published by Hyldur & Casciadian Midsummer.

  • BCI Emulator

    Neuroprosthetic research system, custom PCB, signal mapping to interface design.

  • Na'ah Illahee Fund

    Custom JavaScript interactive map built on Squarespace for Na'ah Illahee Fund, later adapted in a redesign.

  • Frye Art Museum Virtual Visits

    Featured artist in the museum’s public program series of artist talks, in conversation with Negarra Kudumu, former Manager of Public Programs.

  • Ex-Voto Machina

    Dual rack-and-pinion kinetic sculpture driven by BCI data. CNC- and laser-cut components designed in Rhino and Mach3, powered by two stepper motors with Arduino control.

  • The Unfinished Aleph

    3D model designed in Rhino, based on a partial transcription of Borges’ The Aleph. Form references a black hole’s event horizon, translating theoretical holographic data storage into a precise, two-dimensional geometry.

  • Alignment

    Arduino-controlled dual-motor kinetic sculpture integrating seaweed etching, reed, red thread, and cloth-covered wire.

  • seaweed prototype

    Seaweed Prototypes

    Speculative material studies in seaweed for ER=EPR narrative systems, developed during Centrum Curator’s Residency.

  • Electronics Sculpture

    Lotus Root & Barnacle

    Arduino-driven kinetic installation with laser-cut panels and 3D-printed photo-sensor housings. Panel rotation responds to changing light patterns through cutouts, merging mechanical motion with real-time environmental sensing.

  • Utopia at The Danish Academy for Creative Writing

    Spoke to Ursula Andkjær Olsen and Nazila Kivi’s Utopia class at The Danish Academy of Creative Writing on the role of electricity and time in my work.

  • RFID Projects

    Interactive works using RFID technology to link physical movement with digital response. Across installations, custom-built readers and tagged objects transform gestures into data, triggering sound, light, or media playback. These pieces explore the body as interface, merging sculpture, code, and embedded electronics to create immersive, responsive environments.